Showing posts with label The Culture. Show all posts
Showing posts with label The Culture. Show all posts

Saturday, December 13, 2008

The Player of Games Giveaway

It's Saturday again so it is time to announce giveaway #2 of the month! I've decided not to go in order of favorites each week even though I did my very favorite books of the year first (mostly because favorite book #2 is one of the four books I haven't found time to review yet between work and the holiday season). Last week's giveaway was fantasy so it's time to give away a science fiction book.



This week's book is The Player of Games, one of the Culture novels by Iain M. Banks (review). Even though this book is technically part of a series, it is a stand alone book with a beginning, middle and end. The Culture books are loosely connected since they take place in the same universe but follow different characters. This was the first book in the series I've read and my favorite so far (although I've only read one other). The Player of Games blew me away with its depictions of society, the way it drew me in in the first half a page, and the layers and depth it contained while being a very readable, fun story. I also enjoyed that the main character was an extraordinarily intelligent professional strategy game player instead of an action/adventure hero.

Contest Rules

To enter, send an email with the subject "Games" to fantasycafe AT novomancy.org. Please include your mailing address. Addresses will only be used for sending the book out quickly and all messages will be deleted once the contest is over.

The contest is open to anyone, no matter where you live. One entry per person is allowed.

Entries for the contest will be accepted through 11:59 PM on Saturday December 20. The next contest will be announced sometime that day.


You can also still enter to win a copy of one book of your choice from Sarah Monette's The Doctrine of Labyrinth series until midnight!

Sunday, August 24, 2008

Review of Use of Weapons



Use of Weapons
by Iain M. Banks
512pp (Trade Paperback)
My Rating: 8.5/10
Amazon Rating: 4.5/5
LibraryThing Rating: 4.1/5
Good Reads Rating: 4.23/5




The Culture novels by Scottish science fiction writer Iain M. Banks are stand alone stories taking place within the titular universe, an egalitarian interplanetary utopia in which capitalism, disease, and (to an extent) even death no longer pose a problem to humanity. Although each book has a different storyline with a separate set of characters, it is often recommended that The Player of Games or Consider Phlebas be read before the more complex Use of Weapons. Having read the former earlier this year, it is the more accessible novel for newcomers to the series and a better introduction to the Culture since it has more examination of the society and an easy-to-follow yet intelligent storyline. (It is also my favorite of the two although I enjoyed them both.) Use of Weapons is more difficult to read with its utilization of a fractured timeline and is a more of a character study than a social study. However, Use of Weapons is a brilliant and rewarding novel and I am very glad it was recently released once again in the United States.

Diziet Sma is interrupted from her party by news from the drone Skaffen-Amtiskaw: she must leave the very next morning to retrieve Cheradenine Zakalwe for a very important mission. Zakalwe, a man of many talents who is occasionally employed by the Culture as a last-resort problem solver, had forged a peace many years ago on a distant planet. Following the premature retirement of President Tsoldrin Beychae, the power who had been holding together the strained peace that Zakalwe created, intensifying local strife is now threatening to break out into a larger regional conflict. Beychae must be pulled from his comfortable retreat if the planet is to have any hope of regaining stability, and Zakalwe is the only man who can find him and convince him that he is needed. But before Zakalwe can convince Beychae to return to the presidency, first Sma and the smart-ass drone must convince Zakalwe to return to service.



Each chapter in Use of Weapons alternates between two different storylines, one that is sequential beginning with Diziet Sma's quest to enlist Zakalwe to the cause of the Culture once again and another that moves backwards throughout various points in Zakalwe's life. The prologue and epilogue also deal with a separate storyline involving Zakalwe. Because of the sequence of events, this is a book that cannot be read passively but requires some attention from the reader.

There is a twist at the very end that I did not see coming at all (don't worry, there is no way I will spoil the fun by revealing it!). It completely changes the perspective of the entire novel, meaning it would be a great book to read again once you know how it ends. I suspect everything would tie together much better during a reread between this surprise conclusion and the unordered chapter structure.

Banks creates a nice balance between conciseness and description. His writing is not dense yet his depictions of simple subjects add beauty to the story. I particularly loved this line on the very first page about the appearance of a glass held up to the sun:
The glass sparkled like a hundred tiny rainbows, and minute twists of bubbles in the slender stem glowed golden against the blue sky, spiraling about each other in a fluted double helix.
Zakalwe is a fascinating, complex character who is not at all static - a very intelligent, competent outworlder hired by the Special Circumstances division of the Culture to do their dirty work. This role also creates a rather interesting ethical dilemma about the utopia. It is against violence yet is uses Zakalwe and arms him in order to achieve certain ends on planets that are not a part of the Culture.

Use of Weapons is a clever story that slowly discloses the various pieces until the stunning final revelation that changes everything. I highly recommend it to readers looking for a thoughtful novel that will leave them pondering once they have put the book down.

8.5/10

Review of other books in this series:
The Player of Games

Saturday, May 10, 2008

Review of The Player of Games


I have wanted to read one of the Culture novels by Iain M. Banks for quite a while and one that sounded particularly interesting to me was The Player of Games. Unfortunately, that particular title was difficult to find in the U.S. -- until it was reprinted here a couple of months ago. I am very glad it was since this is definitely one of the better novels I have read this year, containing layers and depth without ever becoming too dry or a chore to read.

Gurgeh has a talent for mastering strategy, making him one of the best professional game players in the known universe. In fact, games no longer present a challenge to him, causing him to look for new thrills to ease his boredom. He does not find any until a machine from Contact visits him and briefly questions him about his willingness to go on a voyage. Since he hates traveling, Gurgeh states he would not be interested, but a psychotic robot blackmails him into developing an acquaintance with Contact. Once Gurgeh finds out the mysterious trip is to a secret empire whose entire culture is based on an intricate game, his curiosity is piqued.

The game and life are so intertwined that both the empire and the game have the same name - Azad. Ability to play the game during a large tournament determines people's placement in society - those who play well get better positions and the last man standing achieves the honor of becoming Emperor. Members of this society learn to play the complicated game from the time they are very young since becoming skillful at it requires years of practice. The Culture's premiere game player has found just the occupation he was looking for - learning to play this elaborate game during his two year journey to Azad.



This book was very easy for me to get into, particularly since the first half a page immediately drew me in. There was a slow part toward the end of Part One and the beginning of Part Two, but other than that, the story sucked me in more and more as I read. I was riveted and unable to put the book down for the last 100 pages or so.

At first, I found the prose very straightforward and to the point, but some of the descriptions toward the end of the novel made me change my mind. Banks has a gift for painting a visual picture without being verbose and getting his point across succinctly. He is very much a "show not tell" author and his characters were well done through their conversations and actions without pages of description about every thought and feeling.

The setting and atmosphere were the highlights of The Player of Games. The Culture is a lawless utopia in which humans and sentient machines live together in harmony. (Well, almost - the machines are allowed to develop random personalities which can result in conflicts with smartass robots.) In contrast, under its glamorous sheen, the Empire is an amalgam of all the worst aspects seen throughout our world - racism, sexism, violence, and general cruelty all run rampant in this society. Both of these cultures were fascinating, particularly the way in which Banks twisted them. The Empire may be horrible, but the Culture is hardly perfect in spite of its lofty ideals.

The author does not shy away from disturbing depictions but they are told with a sort of flippancy. It's just the way it is and that's how he tells it without spending time elaborating on how horrifying it is. Brutality is not all there is, though, as the conversations between characters are often sarcastic and humorous (although some of the humor can be a bit dark).

The Player of Games is intelligent science fiction with a wonderfully realized setting. It manages to be profound and entertaining simultaneously. I highly recommend this novel and will certainly be reading more books in this series.

9/10

Excerpt from The Player of Games